WORKS

PODZEMELYE
Stylistic experiment with an interactive UI.
DEGUSTATION
A multichannel soundscape for the tasting room
at the Burnier Winery, Stanitsa Natukhaevskaya.
Tanzevalnaya Muzyka dlya Starikov
A composition for five instruments:
Two drones, a pair of synthetic clicks, and a kick drum.
pele
A generative soundscape patch
with audio-reactive Gem visualization.
Download
An interactive Max patch based on maps-matrices.
Rosa Vetrov
Included are two monochrome 1024×1024 maps. For each point of the map there is a numeric value assigned from 0.0 (pure black) to 1.0 (pure white). All values are written into a 1024×1024 matrix. The resulting data table determines the probability matrix and the mixer matrix. Matrices are dynamically updated when moving.

Instruments:
1. Percussion: 8 types of patterns. The sequence of patterns is determined by a Markov chain algorithm with a probability matrix given by a chosen map.
2. Polyphonic wavetable oscillator. Unique wavetables of varying complexity generated on each patcher launch.
XEN
A collection of abstract alien sfx and soundscapes
inspired by modern high-tech architecture.
distillIATSYA
An arrangement of "Pervyy Predel" I made
for the architecture studio TOTEMENT/PAPER.
The building showcased in the video is a whisky distillery
and museum located near Kaliningrad.
Pervyy predel
A composition with audio-reactive visualization in hydra.
DOM / Na
Fin:
A virtual home in Unreal Engine.
A tabletop game / graphic score for 1-4 players
with synthesizers.
orientatsya
Monumental multidimensional sets of values —
the imcomprehensible. For reading those we have developed programming languages, software and
other more primitive tools which all serve to simplify them, present them as flat models. Those models are
a necessity to orient oneself within data.
Data is a forest — a vast compound and complex ecosystem. You can’t navigate the forest without models, be it a map which in itself is a multidimensional model connecting natural objects with their simplest properties and coordinates, or a compass or even the sun
which could allow one to create a system of coordinates of their own and find oneself in it (lose oneself).

Orientatsya is a graphic score for 1−4 performers
with synthesizers inspired by the visual language
of topographic maps. At its center is the map of a forest intersected by rivers with a mountain slope to the South.
It is a model which translates a complex multidimensional landscape to a simplified flat language. Embedded in it is the potential to explore and navigate ("orientirovatsya"
in Russian). For the composition a score is akin to a statistical model, a section or a cut of the musical
body not yet ordered in time. The performance is a reconstruction of the musical terrain and its exploration.
UNSPEAKABLE DANCES
CORRODED